THE FLESH OF A MOTH & ../

The Flesh of a Moth and ../ are two halves of my exploration surrounding our modern experience of memory through the duality of analog and digital forms.

THE FLESH OF A MOTH

An analog exploration of memory through nostalgia

  • The Flesh of a Moth critiques how we have distorted our relationship with reality by obsessing over nostalgia, transforming a rare natural emotion into a readily available form of self-medication.

    By fixating on the past, we diminish the value of our memories, cheapening them in the pursuit of comfort.

    This installation merges sculpture and photography to challenge viewers’ relationship with nostalgia and memory. 

    Featuring a cocoon-like form, the sculpture is suspended from a metal armature and parodies a moth’s evolutionary cycle—eerily similar to that of nostalgia. Illuminated by a single light on the interior, the patchwork mimicry of a cocoon houses Polaroid images, depicting locations from my childhood, that symbolize the fragility of memory and its fetishization through nostalgic imagery. Once genuine and spontaneous, these memories are now tokenized into a curated, idealized past.

    Encased in a visibile, but untouchable state, the tormented nature of the housing depicts attempts to break into what should be left to germinate in its own time, yet our addiction to nostalgia forbids us from leaving it alone. We obsessively claw at the light: a cocoon that represents the flesh we’re constructed from and our inherent desires to relive those moments.

    At its core, The Flesh of a Moth utilizes my own obsession with the past as a vehicle to challenge society’s addiction to nostalgia. It urges viewers to reflect on how their obsession distorts their present reality by entrapping them in place and encourages reconsideration of the role of memories in shaping identity in an increasingly digitized world.

POLAROIDS

A series of over 200+ unique polaroids of my childhood nostalgic locations were photographed for this project. Here are just a handful.

CONCEPTING

TESTS & PROTOYPES

../

A question of how we’ve delegated the process of memory to digitized processes

  • ../ is an interactive installation that explores how digital systems reshape memory, identity, and personal narrative. It investigates the psychology of image hierarchy and (un)willing digital curation—how tools like the Photos app structure our recollections and beliefs about the past. As we increasingly outsource our memories to devices, we also adopt the logic of their storage systems, which prioritize uniformity, categorization, and surface-level clarity.

    The project addresses a critical gap in how we understand digital archives—not as neutral containers, but as active agents in shaping memory and identity. It asks: What is lost in the curation of memory? Does giving us methodical control over our archives harm our ability to be full, complex individuals?

    Using real-time video capture and a custom machine learning model built in Teachable Machine with 25 unique memory “classes,” ../ runs through TouchDesigner to generate a responsive projection environment. This system visualizes memory as a decaying, morphing entity—never static, always shifting—mirroring the instability of personal history in a data-driven world.

    Through this work, ../ challenges viewers to confront their own participation in digital self-curation, and to question how much of their identity is shaped by systems designed not for refl ection, but for effi ciency and control.

NOTES & SKETCHES

ITERATIONS

Next
Next

ArtLogic Case Study